Head UV Fun for Mesh Makers!

Head UV Fun for Mesh Makers!

Hey Mesh Makers! I’m getting more and more mesh heads thrown at me lately, which is awesome. But I’ve been seeing a couple of the same problems cropping up repeatedly. If this was you. Do not feel bad! The SLUV map isn’t always clear.

Last time I updated this thing, was just to make it clear which side was which. (As seen bellow!)  This time, let us look at the Eyes. Eyes are most commonly fudged part of the UV, but they really don’t have to be.

Do you see that Red Ring in the center of the eyes? That red ring represents your water line. The wet bit between your eyes and your lashes.

This gives us a clear and distinct line where the edges of your lids should be. Specifically, the outer edge of that red area! If you can get it lined up that way, SLUV makeups and skins will sit on your mesh much more naturally. 🙂

 

Please note, this advice is directed at those still in development, or those who are are having trouble getting Skin Makers on board. 
If you’re an established Mesh Maker with skins already available, carefully weigh the Pro’s of SLUV friendliness 
vs the Wrath of Scorned Skin Makers and Customers of those skins!

Omega Solutions 2017

State of the Omega 2017

Once upon a time, I kept you guys updated about every little plan I had. I can’t really do that anymore… too many little things to be done, and too many things I’m not allowed to disclose. However I would like to give a brief “State of the Omega” and summary of what is to come!

First… How are we now? Well….Omega is doing great!

  • Mesh Adoptions: Last year we landed most of the remaining Major Mesh brands that had ignored us in the Past. Slink, Lelutka, Loud Mouth, Nyam Nyam along with practically every new SLUV mesh that was released in 2016. Frankly the Mesh Count has ballooned up so high I no longer have a definite figure to give you! x.x  There’s still a couple Mesh Designers not on board, but we love them anyways and eagerly await hearing from them at some point.
  • Pre-Installed Rates: More and More designers are opting for Pre-Installed Since I reduced the group discount! Huzza!
  • Neckblender: This past year we also introduced a standardized Neckblender that would work on heads and bodys, and have managed to convince almost every new Mesh Maker with a Neck bit to use it! There’s still a couple OLD meshes that could benefit from the neckblender that haven’t added it, and 1 head maker who hasn’t gotten around to updating to it, but for the most part we’re good on that front.
  • Cosmetic Appliers: The Explosion of new heads forced us to quickly come up with an applier solution a more usefull and specific then “Makeup” or “Tattoo”.  What came about was a 7 zone system with a 3 button applier hud. So far, it has worked wonderfully for the most part, although we’ve run into the problem of people not skinning the way the instructions indicate. As a result we’ve released layer converters and made updates to the routing hud to make it easier to deal with unlabeled appliers. We’ll also be working on some changes in the future to further reduce this customer burden. (see the to-do list bellow!)
  • New Storage System: There is now an Installer Storage System Built into the Routing HUD to store the installers you use! Moving forward we’ll be nudging as many Creators toward Plug-ins rather then Relays as possible to take advantage of this fact.

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Router HUD Update

2.1 Router HUD Update!

I’ve updated the Router HUD again!

In case you missed the 1.6 Router HUD Update, the Router HUD now has Installer Storage:

In addition to handling Makeup Appliers, the Routing HUD also serves as a storage System for the Installers you use.  This can be handy if you have alot of different Omega Friendly Bits. To use, simple keep your Router worn whenever you Install Omega into new Meshes. Then.. the next time you need to re-install Omega, either because you got an update, or opened a fresh Mesh, or had to hit the debug button on the router menu, you can use the “Install” button in the Settings Menu and the router will install all the Meshes it remembers. 🙂

THIS Update (2.1) I’ve added a couple things.

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Re-Apply Buttons: Did you just put a makeup applier on and figure out it’s being clipped and need to add the texture to a neighboring zone? Before, you’d have to fiddle with the apply buttons and hit re-apply in the menu. Now, just click the Green Plus button next to the zone you need textured. It’ll apply whatever you last used to that zone.

Support for New M-Type Heads: First thing you might notice there is now two tabs and one of them has more zones available! As mesh heads come out, they keep cramming more and more layers and options and the old 7 zone set up wasn’t keeping up.

The new Type M tab is for Type M Heads and lets you apply texture to zones not normally reachable with an applier.

Is my head a type M Head? As of my writing this… no…sorta.? Currently all Mesh heads that would be considered the new ‘Type-M’ are still scripted and listed as Type A. Over the next couple weeks, I’ll be updating the scripting and listings of those heads that can benefit from the new Zones.

Wait… does that mean we have to redo our Makeup Appliers for new Zones?!
No my dear Panic Prone Makeup Creator, fear not. The Cosmetic Appliers will remain the same. We will continue to use your settings to make our best guess about where it should be applied, and as ussual… if we are wrong…. the Customer can use the Routing HUD to fix.

I already put a bunch of installers in my Old router hud…..
No fear!  Simply wear the old hud and the new hud and use the Install option on the old HUD. The new hud will remember and save those Installers.