Announcing Omega Evolved!

Announcing Omega Evolved!

First, there was Omega, and then Omega Advanced and now, our 3rd Generation of Appliers, Omega Evolved!

Just like Omega Advanced brought Materials and Tinting, Omega Evolved Marks bring s new features to the Omega Applier System!

As some of you know, for Several Months Now I’ve been updating Omega Kits and refining the new dev kit so we can have these new features:

  • Asymmetrical Eye Appliers: You may have already noticed this one! Kits have been being updated to provide a popup whenever you apply an eye applier, allowing you to have 2 different eye textures!
  • Asymmetrical Arm Appliers:  This one I’m super excited about, I’ve added keywords to the system to allow skin, tattoo and clothing makers to create designs for a single arm, or different designs for both arms!
  • Stand Alone Materials: People have been asking for this FOREVER. Now you can create appliers that are JUST the spec and/or normal map!
  • Makeup Routing Update: This too you may have already noticed! Yall hated the Router. Don’t lie, you did! So I’ve been updating all the heads to use a popup when you click on a Makeup/HUD button!
  • Eyelash Appliers: I actually announced this a while ago so mesh makers can do their thing, and luckily enough, quite a few mesh makers have jumped on board/are in the process of jumping! So with the new dev kit IS the ability to make lash appliers!
  • Faster Applications: Ok..I know.. boring update.. but thanks to Signature we have found a much faster way of texturing big primmy meshes! So huzza!
  • A whole new dev kit with more flexibility than ever before! 
    • New Single Script for ALL appliers, standard appliers, materials, tinting, doesn’t matter.  Skins can be on the same hud as makeup or clothing, standard and materials appliers can be on the same hud with Stand-Alone Material appliers, it doesn’t care.
    • We’ve returned to Notecard configurations for easier large hud setups
    • Spam-Click Protection for Makeup Appliers: Click once to send a texture to where you designated, click the same button again to trigger the makeup popup we’ve added to heads!
    • You can now put multiple textures into one button. Send a dress to both top and pants. Send eyes and nails with your skin appliers!
    • Be a pro with our “Advanced Tricks”. Use multiple notecards (because organization?), set notecards to autodelete, try loud mode to make sure all your data is being saved or try our memory saving trick that lets you reuse notecard lines for multiple layers!
    • New Instructions here: http://slpoweredbyomega.com/dev-kit-instructions-v4-0/
  • Updated Layer Converters: I’ve added extra buttons to the clothing converter for each arm! Turn existing tattoos into single arm tatts, or be creative with clothing colors!
  • RLV Integration: Those of you with the RLV kit know that it’s frankly clunky and inelegant. You have to wear someone’s product that uses it, plus the relay.. and ugg… I hate it. So I’ve started integrating the strip/dress api directly into the kits. No more relay needed and it’s letting me better tailor it’s behavior to individual meshes. (great right?). The caveat, that hopefully not too many of you hate me for is that It’s ONLY for clothing at this time. Given the disparate nature of the mesh head market, I’ve simply not found an elegant solution for makeups, and I’m not sure there’s a huge need. If a good idea comes to me for handling the makeup layers elegantly, I will start adding it in at a later date.

Phew, hope I remembered everything. Now, I need to emphasize, To make all of this possible, I’m having to update every single script in the system just like I did for Omega Advanced when I added Materials and Tinting! I’m going to be updating kits and add-ons through Christmas, maybe through Valentines. So if I’ve not updated your favorite mesh yet, I am sorry. I have a massive pile of scripts to update and MOST of them require some level of collaboration with the individual mesh makers even if it’s just “Hey! Swap this script out for me please?!”.  Even SUPER cooperative folks may need to do a lot of work on their end to get things done! (like the arms!) So hold on and be patient!

FAQ

So how do I know if my mesh has the new features?

I realized most of the way through I would need to get some sort of spreadsheet going to track it all, which can be found here:
Worksheet Progress: https://docs.google.com/spreadsheets/d/1ui7eqyaT-U14L_qxdhJI-0w2CaQo2ATgeW_S9hDtNcY/edit?usp=sharing

Do note, it is NOT complete. There’s a lot of incomplete data. So atm, the best way to tell is to grab an update just try it.

Also, now that the update has been announced, as I update meshes, I can start announcing when they’ve been updated and start getting information on their individual product pages!

When are you going to update ______? What order are you doing the updates?!

I don’t know and the best description for my method is “Lowest Hanging Fruit” combined with “Biggest Impact” combined with “Random.org”. The first folks who got updates were new meshes and folks who happened to needed new scripts because of their own updates. At this point, I’m just flailing wildly between getting kits done on the “best selling” list done and getting kits done in logical “batches” and hitting the random number generator when I can’t decide what to work on next!

I’m a Mesh Maker, why haven’t I heard from you yet?
Sorry about that! Again.. LOTS of you! I’m getting through you guys as fast as I can! You can read more about the update for mesh makers, as well as get the new logos here: http://slpoweredbyomega.com/project-unicorn/

I’m a Designer, where do I get this Dev Kit?! How can I test it?! Is there new LOGOS?!

The Dev kit, just grab a redelivery, you’ll get the new one.  For testing, if you don’t have a Mesh that has the new features, I’ve erected mesh mannequins inworld for you to test appliers on!
http://maps.secondlife.com/secondlife/Omega%20Solutions/121/123/23

The new logos are on the Dev Kit page!
http://slpoweredbyomega.com/dev-kit-instructions-v4-0/

Do I have to update all my applier products?! Are they going to stop working?

Nuuuuu. Everything from before will keep working, in same cases, like Makeup, it’ll work even better as buttons that used to require the routing hud now just bring up a popup!

Policy Change: Discount Group Changing to OO

Hiya Folks!

So for the last… oh.. 6months to a year our Support Group has EXPLODED in size. Despite regular cullings of inactive members, we’re sitting at around 40 Thousand members.

Now, for sure, this was our hope for the group. Building big brand groups is a staple of marketing in SL. You want huge numbers in your Store Group.  Unfortunately, this has the added consequence of frequent and terrible chat lag. It’s gotten worse and worse as the group gets bigger. SL just can’t seem to handle this many people in one group.  Because of this, trying to moderate the group has gotten unwieldy.  Responses to questions can take up to several minutes to go through, if at all.

So after speaking with my Moderators, it’s been decided to move the Group Discount to the Omega Obsessions Group. That group is free and has no chat, and I’m sure all our designers will enjoy seeing that group grow.  This should cut down on the Support Groups Growth and possibly shrink quite a bit as those disinterested in chat will move over to the Omega Obsessions Group.

Do note, if you’re thinking of switching, while I do send notices in OO as well, they tend to be flooded out. I would suggest making sure you’ve added yourself to our subscriber (located inworld in every section) or followed us on Facebook.  Or both. 🙂

-Chellynne Bailey

Omega Support Group: secondlife:///app/group/276e12ea-52c3-008f-d6c9-31fc8bd2ba73/about
Omega Obsessions:  secondlife:///app/group/14c8f9fd-94a5-86a4-ab02-796fc0d2eb0b/about
Facebook: https://www.facebook.com/SLPoweredByOmega/

The Future of Eyelash Appliers

The Future of Eyelash Appliers

As some of you know I am working on an update to the Omega System, tentatively named “Omega Unleashed”. ((still contemplating the name!))

Well, one of the features for this update is going to be the addition of Omega Eyelash Appliers!

This is the UV used by Lelutka, so many of you are already familiar with it. Lelutka has graciously agreed to allow the Omega Applier Community to use this UV.

So, what does this mean?

 Now with Color! (Updated for better visibility)

If you are a Mesh Maker:

Obviously, I can’t MAKE you change your UV. Your UVs are up to you, and I will not be withholding support or otherwise penalizing anyone who doesn’t want to implement this. Especially if you already have Eyelash Appliers in circulation, I wouldn’t expect you to change your UV. That’d be silly. In fact, I’d strongly recommend against it. Breaking old appliers is a cardinal sin in the Mesh world! If however, you’ve not released yet, you don’t have Eyelash Appliers haven’t haven’t had luck getting people to make appliers, I strongly recommend adopting this UV!  (Supporting both your old UV and your new one is also a possibility, although more work)

If you DO update to use this UV, contact me so I can get your kit updated ASAP!

If you are a Designer:

When I release the Omega Unleashed update (or whatever I end up calling it) there will be a brand new Dev Kit, and it will include the ability to make EyeLash Appliers.  How many Meshes will TAKE these appliers will depend on how many update their meshes! At the very least, there will be Lelutka! 🙂

If you are a Customer:

There isn’t much for you to do yet. Eventually, you will need updates of your meshes/kits to take advantage of all the goodies coming! I’ll make more announcements as I get this update wrapped up!

Update: Added Color to the UV for better visibility and also, this handy mpg4 to show how the UV should on the lash.

Omega Solutions Newsletter: March/April

Omega Solutions Newsletter:

March/April in Review

Huzza! Only Two Months in between this time!

Omega News

Neck Blenders for Men
First.. because there has been many.. many requests…I FINALLY got the Neck kit updated for men! It now includes 1 neck size and 3 neck blender options for menfolk.
http://slpoweredbyomega.com/instructions/instructions-omega-neck-stub/

Head Updates: In an attempt for a more intuitive design, I’m experimenting with a new method of Makeup Application. I’ve started updating select heads and kits to react to the “HUD” and “ALL” buttons by bringing up a popup for you to select where to apply a texture.  Theoretically, this should reduce the need to use the routing hud and help folks who just sorta blindly click. 🙂 (Since all buttons on the applier will either apply the texture in the default areas or bring up a popup!)

Full Perm Kit Changes:  Well.. it looks like Full Perm Heads are going to be more and more of a thing, so after talking with Customers, Creators and my Minions I’ve decided to make a change in the pricing Structure. Before, to reflect the Added work of keeping such a kit secure and providing Customer Service for it, I set the price at 299L for the Meli Imako Kit as well as the Safy Belle One.   I’ve decided to change this as to not punish end users. Instead there is now two kit editions for each of these products and future products like them.

  • The Creator Edition includes a transferable Plug-in script to be placed in the head before sale, instructions for naming, test appliers and anything else I think might be useful with a particular head. It is priced at 299L, only available inworld and only available after purchasing the “Customer Edition”
  • The Customer Edition includes an Installer and because I know some people won’t set the head up correctly before selling it…  a no-transfer “demo” version of the Plug-in Script along with instructions.   It won’t include any of the other tools and bits I decide to include with the Creator Edition. It will cost the normal 99L but will not have a Group Discount available.

Phat Azz Channel Updates: 

Well…. it took 2 years.. and giving up completely.. but I did it… I found CK Winx! (Rather he found me.. ) For those of you who aren’t 100yo in SL years, that’s the creator of Phat Azz, not the first mesh booty, but the one that really launched them into the mainstream. You can still find TONS of appliers for it on the MP and every booty had its’ own instructions for converting them!

And now, with CK’s help and permission, I’ve updated the Generic Router to convert allll those Phat Azz appliers into an Omega Ones.
https://marketplace.secondlife.com/p/Generic-Router-for-Omega-Heads-v21/7337832

Simply make sure you are wearing the router when you use the phat azz applier.  No more clunky Notecard swapping for phat azz (thank goodness).

And if you want to make a permanent applier for yourself instead, I’ve also updated the Applier Converters to listen for Phat Azz as well. 🙂
http://slpoweredbyomega.com/instructions/omega-advanced-applier-converter/

Continue reading »

Head UV Fun for Mesh Makers!

Head UV Fun for Mesh Makers!

Hey Mesh Makers! I’m getting more and more mesh heads thrown at me lately, which is awesome. But I’ve been seeing a couple of the same problems cropping up repeatedly. If this was you. Do not feel bad! The SLUV map isn’t always clear.

Last time I updated this thing, was just to make it clear which side was which. (As seen bellow!)  This time, let us look at the Eyes. Eyes are most commonly fudged part of the UV, but they really don’t have to be.

Do you see that Red Ring in the center of the eyes? That red ring represents your water line. The wet bit between your eyes and your lashes.

This gives us a clear and distinct line where the edges of your lids should be. Specifically, the outer edge of that red area! If you can get it lined up that way, SLUV makeups and skins will sit on your mesh much more naturally. 🙂

 

Please note, this advice is directed at those still in development, or those who are are having trouble getting Skin Makers on board. 
If you’re an established Mesh Maker with skins already available, carefully weigh the Pro’s of SLUV friendliness 
vs the Wrath of Scorned Skin Makers and Customers of those skins!