Head UV Fun for Mesh Makers!

Head UV Fun for Mesh Makers!

Hey Mesh Makers! I’m getting more and more mesh heads thrown at me lately, which is awesome. But I’ve been seeing a couple of the same problems cropping up repeatedly. If this was you. Do not feel bad! The SLUV map isn’t always clear.

Last time I updated this thing, was just to make it clear which side was which. (As seen bellow!)  This time, let us look at the Eyes. Eyes are most commonly fudged part of the UV, but they really don’t have to be.

Do you see that Red Ring in the center of the eyes? That red ring represents your water line. The wet bit between your eyes and your lashes.

This gives us a clear and distinct line where the edges of your lids should be. Specifically, the outer edge of that red area! If you can get it lined up that way, SLUV makeups and skins will sit on your mesh much more naturally. 🙂


Please note, this advice is directed at those still in development, or those who are are having trouble getting Skin Makers on board. 
If you’re an established Mesh Maker with skins already available, carefully weigh the Pro’s of SLUV friendliness 
vs the Wrath of Scorned Skin Makers and Customers of those skins!

Omega Solutions 2017

State of the Omega 2017

Once upon a time, I kept you guys updated about every little plan I had. I can’t really do that anymore… too many little things to be done, and too many things I’m not allowed to disclose. However I would like to give a brief “State of the Omega” and summary of what is to come!

First… How are we now? Well….Omega is doing great!

  • Mesh Adoptions: Last year we landed most of the remaining Major Mesh brands that had ignored us in the Past. Slink, Lelutka, Loud Mouth, Nyam Nyam along with practically every new SLUV mesh that was released in 2016. Frankly the Mesh Count has ballooned up so high I no longer have a definite figure to give you! x.x  There’s still a couple Mesh Designers not on board, but we love them anyways and eagerly await hearing from them at some point.
  • Pre-Installed Rates: More and More designers are opting for Pre-Installed Since I reduced the group discount! Huzza!
  • Neckblender: This past year we also introduced a standardized Neckblender that would work on heads and bodys, and have managed to convince almost every new Mesh Maker with a Neck bit to use it! There’s still a couple OLD meshes that could benefit from the neckblender that haven’t added it, and 1 head maker who hasn’t gotten around to updating to it, but for the most part we’re good on that front.
  • Cosmetic Appliers: The Explosion of new heads forced us to quickly come up with an applier solution a more usefull and specific then “Makeup” or “Tattoo”.  What came about was a 7 zone system with a 3 button applier hud. So far, it has worked wonderfully for the most part, although we’ve run into the problem of people not skinning the way the instructions indicate. As a result we’ve released layer converters and made updates to the routing hud to make it easier to deal with unlabeled appliers. We’ll also be working on some changes in the future to further reduce this customer burden. (see the to-do list bellow!)
  • New Storage System: There is now an Installer Storage System Built into the Routing HUD to store the installers you use! Moving forward we’ll be nudging as many Creators toward Plug-ins rather then Relays as possible to take advantage of this fact.

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Router HUD Update

2.1 Router HUD Update!

I’ve updated the Router HUD again!

In case you missed the 1.6 Router HUD Update, the Router HUD now has Installer Storage:

In addition to handling Makeup Appliers, the Routing HUD also serves as a storage System for the Installers you use.  This can be handy if you have alot of different Omega Friendly Bits. To use, simple keep your Router worn whenever you Install Omega into new Meshes. Then.. the next time you need to re-install Omega, either because you got an update, or opened a fresh Mesh, or had to hit the debug button on the router menu, you can use the “Install” button in the Settings Menu and the router will install all the Meshes it remembers. 🙂

THIS Update (2.1) I’ve added a couple things.


Re-Apply Buttons: Did you just put a makeup applier on and figure out it’s being clipped and need to add the texture to a neighboring zone? Before, you’d have to fiddle with the apply buttons and hit re-apply in the menu. Now, just click the Green Plus button next to the zone you need textured. It’ll apply whatever you last used to that zone.

Support for New M-Type Heads: First thing you might notice there is now two tabs and one of them has more zones available! As mesh heads come out, they keep cramming more and more layers and options and the old 7 zone set up wasn’t keeping up.

The new Type M tab is for Type M Heads and lets you apply texture to zones not normally reachable with an applier.

Is my head a type M Head? As of my writing this… no…sorta.? Currently all Mesh heads that would be considered the new ‘Type-M’ are still scripted and listed as Type A. Over the next couple weeks, I’ll be updating the scripting and listings of those heads that can benefit from the new Zones.

Wait… does that mean we have to redo our Makeup Appliers for new Zones?!
No my dear Panic Prone Makeup Creator, fear not. The Cosmetic Appliers will remain the same. We will continue to use your settings to make our best guess about where it should be applied, and as ussual… if we are wrong…. the Customer can use the Routing HUD to fix.

I already put a bunch of installers in my Old router hud…..
No fear!  Simply wear the old hud and the new hud and use the Install option on the old HUD. The new hud will remember and save those Installers.




What you should know about Bento

What you should know about Bento

Bento was announced in December 2015. That’s right, a full year ago! And now it’s finally on the Standard SL Viewer AND firestorm, SLs biggest 3rd Party Viewer! Here is what you need to know about it!

What is Bento?

Bento is Linden Labs update to the SL Viewer that has extended the SL Skeleton to include dozens of new bones.  106 to be exact! Bones for Wings, Hind Legs, Tails. Bones for every one of your fingers (30 bones in all there!) and >40 bones in the face!

What does that mean?

It means creators can.. among other things.. create:

  • Mesh Heads that:
    • React to the shape sliders of your Face.  (Think… Fitted Mesh… for your FACE)
    • Animate with Animations instead of transparency swaps.
  • Tails and Wings that are fully animated!
  • 6 Limbed Avis, like Pegasus, Centaurs and Dragons that are full animated.
  • Hands with fingers that move independently!

All of this using animations instead of “transparency swap” animations or laggy puppet/movement scripts, resulting in less lag, less ACI and smoother Movements then was ever possible before!

Wait.. did you say Fitted Mesh for my Face?!
Yes.. probably the most Hyped of the new additions is the ability to make faces that you can adjust with face sliders of your shape!  This obviously… is AMAZING… and we’re all utterly thrilled to see it. But there’s some things to keep in mind!

  • Not all Bento Heads are the same.   Much like Mesh Bodys… different Mesh Bento Heads are going to look better for a certain look then others. It is NOT one-mesh-fits-all. Some will look better with big pouty lips, others will nail the angular look . The amount you can adjust each slider will also be drastically different between meshes!  You WILL need to demo demo demo to find the head that suits your taste!
  • Don’t Expect old heads to just be “updated” to Bento.  Rigging was already a involved process. Bento takes that even further. Expect many brands to just release new Bento Heads to justify the effort it took them to learn the new process and essentially create an entirely new product.  (As always… when you buy something in SL.. you’ve bought whats in the package… not whatever the creator does next!)
  • Expect Mistakes and Improvements over time. Anyone who remembers the early days of mesh bodys and the … questionable rigging of that time knows that rigging is an artform onto itself.  Everyone is essentially starting from square one again with this new update, so just like with mesh bodys, expect to see mistakes. Be patient, and let Mesh Makers know if you find anything… weird.  (NICELY!) On the bright side, this also means we can see great improvements on the horizon as creators get more and more experienced with the new bones. If you don’t like a particular brand NOW… check back in 6months. 🙂
  • Bento Heads should be affected by anything that animates the new bones in the face. So expect some amusing effects when you try to use your Catwa Animations with your GA.EG mesh heads or vice versa. This also means skilled animators should be able to create 3rd party animations for these heads. Want a super unique facial expression? That is on the table now, if anyone decides it’s worth the effort. 🙂
  • Most Bento Heads come with a shape …. start with that! (Or copy the digets down and paste them into your own shape). You will save yourself much grief if you start with what they give you instead of with your normal shape!

What Bento Items Have Been Released?

I… am not tracking EVERYTHING that’s getting released.. but here is the Omega Stuff I’m aware of that has been released or teased for a future release…. (there’s actually more then this coming… but vows of silence and all that 😉 )

Altamura Aggie Head
Vista Mesh Hands – Female
Catwa Bento Head
AK Creations Head
GA.EG Damen Head
Aii Bento Demon Tail

 (Coming Soon**)
Logo (Coming when it’s ready)
Maitreya Body Hands (Coming… Sometime?)
Vista Mesh Hands – Male (In development? Previews have been shown)

Do Bento thingys work with Omega?
Bento, I’m happy to say does nothing to help or hinder Omega. Brands that were Omega before, are still Omega, and vice versa. (Although more then a few took the update as an excuse to contact me and get on board! Look for more updates in the new future!)

What others are saying about Bento:
Linden Labs Announcement
StrawberrySingh Bento Item Reviews
Mesh Body Addicts