Dev Kit Instructions – Tinting Appliers

Creating Tinting Appliers

Tintable Appliers

Remember good ol fashioned tint able tattoos and clothing layers?

Being able to make a white item and let your customer tint it to their fav shade? Blenders for Digi-Legs…Claws…fantasy tattoos, all these things worked best with tintable clothing layers.

Well now you can duplicate this functionality with appliers!

About the AppliersInside the Kit you’ll find the these appliers:

If you open up the Appliers, you’ll notice the Config cards of old have been replaced with config scripts. This ensures your UUIDs are safely tucked away where no one can see them. (Please note, at this time, unlike the Standard appliers, the config scripts need to stay intact  in the tinting appliers. We will correct this in a future update)

You may also notice there are not separate Bra and Top appliers. That is because I have provided  3 button appliers with a single config script. No more making multiple Appliers for the same piece of clothing! (And no more groaning cause your top didn’t come with a bra applier!) Additionally the skin appliers have been combined into one easy to use skin applier.

These use the same UV maps as our Materials and Standard Appliers and their config scripts are nearly identical.   Simply open up the Config scripts and fill in the UUIDs,.

What the Buttons Do The white text buttons apply the textures to a specific layer. If you click on the pants button, the applier will apply to the pants layer. If you click on bra, it’ll go on the bra layer. It does not apply to multiple layers at once. The Tint White button will change the tint back to white. The Colored arrows will change the tint setting and will preview in the little white window. It will not apply however until a layer is selected. (Ie, they click the white text buttons). The Default Button will reload your default settings as you set them up in the NC. Remove materials will apply just the base texture, removing all materials from the selected layer in the process. Love N Lust Designs and Omega Obsessions Group will put the group links for those groups in chat so your users can find help if they need it. The Question mark takes them directly to our FAQ. Creating your Applier To create your applier, Open the desired  applicator Edit the config script inside Add the texture UUIDs in the indicated places. Set your Default Shine, Tint, Glossy and Environment settings! Change your config script to no-mod/no-trans! Once this is done, you can wear the applier and click it to change the texture on any mesh with our Kits installed. Please note however, meshes that use Relays (Sking, Egoisme and Jiggle Booty) and implants that have not updated themselves with the information we’ve provided them, will not be able to make use of the Tinting or Materials. Only the Base Texture itself will be applied! About re-skinning Appliers:

Like most appliers, these can be reskinned with your own color skeme branding,ect. However it’s ver important that you remember that there are multiple “buttons”on these appliers. These prim buttons will need to be moved so they are placed correctly with the new texture.

Hud Building: Please note.. unlike the normal advanced appliers, these appliers are NOT hud friendly. Linking them together WILL break them.Extra Features

To help make up for not letting you build a HUD with these new appliers, we’ve added a new functions you can make use of.

Website Loader: If you name a prim “website” and put the link and description in the description, separated by a semi-collon like so:
Love N Lust Designs Blog;
It will prompt the user to load the website. (You can see it in action by clicking the help button already on the appliers!

Group Joiner: If you name a prim “group” and put the group link in the description, clicking it will put the group link in chat!

Slurl giver: If you name a prim “slurl” and put the slurl into the description, clicking it will put the slurl in chat!

Some things to note:
  1. Materials information may be added, but applier UI is designed primarily for tinting control. The customer does not have the gloss and env bars to control it. (A future set of appliers will be set up with both Tinting and Materials controls)
  2. You do NOT have to add materials info. If you do not wish to use materials, leave the Spec and Normal maps set to the null keys (The “00000000-0000-0000-0000-000000000000”;) and leave the gloss/env as zero.
  3. The Tinting appliers will only function with the config scripts from the tinting appliers. This is to keep users from popping a normal applier’s confiq script into a tinting applier, ensuring that allowing tinting is a deliberate act on the creators part.