Instructions – Dev Muscle Bodies

Omega Applier System Kit
for Dev Muscle Bodies
 

This kit is designed to allow you to use your tango and phat azz clothing with the Dev Muscle Bodies. While there are some limitations, it should greatly expand your selection of clothing options ^.^

Part One A:  Body and Clothing.

Dev has started the process of  converting their newer meshes (the ones with non-sluv skins) to a Plug-In. We’re unsure how long this will take.   So if you have one of her New Meshes, try the Installer Method first. If you have an older SLUV-Skin mesh, or the Installer does not work, move onto the Insert Method.


Installer Method:

1. Wear your Dev Body Parts

2. Wear the Included “Omega System Installer – Dev Muscle”.

3. Click it.

If all your mesh bits spam you with “Thank you for Installing Omega… blah blah blah” then you are done. If not, remove your mesh Body Parts and move onto the Insert Method:

Insert Method:

1. Rez out all your body and clothing parts on the ground. For each one, drop in the appropriate Script labeled “Omega Applier Listener Script for ___________.   Body goes in the body, head goes into the head, ect. ect

If you see Omega Scripts already inside (and you didn’t put them there yourself), go back to the Installer Method and try again.

2. Pick up all the parts and wear them.

Your Body Parts and clothing layers Should now respond to Tango and Omega Appliers.

How to get your Phat Azz appliers to work:

Unlike Tango Appliers, Phat Azz Appliers must be converted to Omega before you can use them!
For How to convert your Phat Azz Appliers, follow this link:

http://slpoweredbyomega.com/basic-notecard-converter/

(This also works for Banned, Perfect and other Appliers that use Phat Azz NCs!)
Next Steps
Thats it, enjoy!
-Chellynne Bailey
Omega Solutions – Home of the Omega Applier System

Notes:

   Dev Has both Meshes with SLUV Skin layers and Meshes with Non-SLUV Skin layers. Omega will only work on SLUV Skin Layers. Please Read the packaging carefully to know what you’re buying.


    Also note, not all Tango appliers are FULL appliers. Meaning instead of having the full upper texture, they only have the chest-plate texture, these will not work correctly sadly. 


    Also, NO mesh hands/feet are exact matches for the SL UV map. There is some texture wonkyness there, particularly with skin makers who plaster their textures with logos outside of the UVmap. Use a skin maker that supports Omega Appliers if possible and ALWAYS try a demo with applliers.

 

FAQ:

1) Do the hands/feet take hand/feet appliers?

No, hand/feet appliers are for meshes with mesh nails.

 

2) The head/eye applier isn’t working!

The link order is not consistent in these meshes heads, if your particular head is getting a giant eye on it’s face when you use eye appliers and skin textures in the eye when you use head appliers, type alignhead into local chat. It’ll tell you to click your head. Do it, and your appliers should start working correctly!

Updates: 

3/18/2014  Updated to work with Dev Muscles v1.7.  (Added script for Neck Piece)

4/23/2015  Updated to work with Dev Muscles v1.7.1 (Script added for new improved feet.)

2/2/2016    Added Script for new Flex Torsos.

2/4/2016    Added Installer for Dev Muscles newer Meshes.