Omega Solutions Newsletter: March/April

Omega Solutions Newsletter:

March/April in Review

Huzza! Only Two Months in between this time!

Omega News

Neck Blenders for Men
First.. because there has been many.. many requests…I FINALLY got the Neck kit updated for men! It now includes 1 neck size and 3 neck blender options for menfolk.
http://slpoweredbyomega.com/instructions/instructions-omega-neck-stub/

Head Updates: In an attempt for a more intuitive design, I’m experimenting with a new method of Makeup Application. I’ve started updating select heads and kits to react to the “HUD” and “ALL” buttons by bringing up a popup for you to select where to apply a texture.  Theoretically, this should reduce the need to use the routing hud and help folks who just sorta blindly click. 🙂 (Since all buttons on the applier will either apply the texture in the default areas or bring up a popup!)

Full Perm Kit Changes:  Well.. it looks like Full Perm Heads are going to be more and more of a thing, so after talking with Customers, Creators and my Minions I’ve decided to make a change in the pricing Structure. Before, to reflect the Added work of keeping such a kit secure and providing Customer Service for it, I set the price at 299L for the Meli Imako Kit as well as the Safy Belle One.   I’ve decided to change this as to not punish end users. Instead there is now two kit editions for each of these products and future products like them.

  • The Creator Edition includes a transferable Plug-in script to be placed in the head before sale, instructions for naming, test appliers and anything else I think might be useful with a particular head. It is priced at 299L, only available inworld and only available after purchasing the “Customer Edition”
  • The Customer Edition includes an Installer and because I know some people won’t set the head up correctly before selling it…  a no-transfer “demo” version of the Plug-in Script along with instructions.   It won’t include any of the other tools and bits I decide to include with the Creator Edition. It will cost the normal 99L but will not have a Group Discount available.

Phat Azz Channel Updates: 

Well…. it took 2 years.. and giving up completely.. but I did it… I found CK Winx! (Rather he found me.. ) For those of you who aren’t 100yo in SL years, that’s the creator of Phat Azz, not the first mesh booty, but the one that really launched them into the mainstream. You can still find TONS of appliers for it on the MP and every booty had its’ own instructions for converting them!

And now, with CK’s help and permission, I’ve updated the Generic Router to convert allll those Phat Azz appliers into an Omega Ones.
https://marketplace.secondlife.com/p/Generic-Router-for-Omega-Heads-v21/7337832

Simply make sure you are wearing the router when you use the phat azz applier.  No more clunky Notecard swapping for phat azz (thank goodness).

And if you want to make a permanent applier for yourself instead, I’ve also updated the Applier Converters to listen for Phat Azz as well. 🙂
http://slpoweredbyomega.com/instructions/omega-advanced-applier-converter/

Continue reading »

Instructions – NX-Nardcotix

Omega System Kit for NX-Nardcotix

The Details: 

Omega Kit Instructions:

Installation

Step One: Wear your NX-Nardcotix
Step Two:  Attach the “Omega System Installer – NX-Nardcotix”
Step Three: Click the installer, and verify each piece of the mesh thanks you in local.

Your mesh will now respond to Omega Appliers!

Next Steps

Thats it, enjoy!
-Chellynne Bailey
Omega Solutions – Home of the Omega Applier System

FAQ

Is there a Neck Blender?
There is an Omega Friendly Neck Blender.

The Nails arn’t Working!
This Mesh has their own UV so we’re not able to support them at this time. 🙁

Is there a Demo?
Yes!
http://maps.secondlife.com/secondlife/Nardcotix/197/34/2823

Where can I get it?
http://maps.secondlife.com/secondlife/Nardcotix/197/34/2823

How Much is the Mesh? 
1750L

How Much is the Kit?
99L on the MP. 50L Inworld WITH our Support Group Tag. (5L to join)

Where Can I get the Kit?
On the MP: https://marketplace.secondlife.com/p/Omega-System-Kit-NX-Nardcotix/11287965
Inworld: http://maps.secondlife.com/secondlife/Omega%20Solutions/127/171/23

Instructions – LeLutka

Omega System Kit for Lelutka

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Note, this kit only works on select heads. Look for the Omega Symbol!
2/25/2017: Currently this means just their Bento Heads! 

The Details: 

  • Creator Info:
  • Plug-In: This mesh needs a easy to use Activator.
  • Permissions: Copy/No-Modify/No-Trans
  • Materials and Tinting
    • Materials: This kit DOES support Omega Material Appliers
    • Tinting: This kit DOES support Omega Tinting Appliers
  • Head and Makeup Layers:
    • Type M Head : Multiple Makeup Layers, split into 3+ texture zones
      • 4 Partial Makeup Layer(s) (Brows, Eyeshadow, Lips and A most-of-head tattoo)
      • 4 Makeup Zones(s) (+ 1 Non-Omega Hairbase Layer)
      • Makeup Layers are attached.
      • Makeup Layers overlap and do not interlock neatly.
      • Makeup Layers cover almost whole head.
      • Ears are not covered by Makeup Layers.
    • Layer Associations:
      • OmegaHairbase => Tattoo
      • OmegaForehead/OmegaBrows => Brow
      • OmegaEyeshadow => Eyeshadow
      • OmegaEyeliner => Tattoo
      • OmegaCheeks => Tattoo
      • OmegaLipstick => Lipstick
      • OmegaHTatt1/OmegaHTatt2 => Tattoo
  • Mesh Type:  Bento: This item works with the Bento update and requires a Bento friendly viewer to view properly.
  • See what people are saying about it:

Omega Kit Instructions:

Installation
Step One: Wear your Lelutka Head.
Step Two:  Attach the “Omega System Installer – Lelutka”
Step Three: Click the installer, and verify each piece of the mesh thanks you in local.

Your mesh will now respond to Omega Appliers!

Makeup Appliers
You can just use the Tattoo button to apply to the whole head… but who wants to do that? For instructions on how to use the Routing HUD for Mixing and matching your makeups, click here:

Omega System Makeup and Routing Info -Type M

Next Steps

Thats it, enjoy!
-Chellynne Bailey
Omega Solutions – Home of the Omega Applier System

FAQ:

Does this work on older Heads?
No, at this time, the kit only works on their latest head(s).
Make sure you look for the Omega Symbol on the Product information!

Is there a Neck Blender?
There is no Neckblender for this Mesh. If you feel you need one, you can get one here:
https://marketplace.secondlife.com/p/OS-Omega-Neck-Fix/9437065

Are there Alphas?
Yes, Scalp & Ears are both Hide-able

Is there a Demo?
yes – http://maps.secondlife.com/secondlife/LeLutka/124/113/22

Where can I get it?
http://maps.secondlife.com/secondlife/LeLutka/124/113/22

How Much is the Mesh? 
5000L

How Much is the Kit?
99L on the MP. 50L Inworld WITH our Support Group Tag. (5L to join)


Instructions – LAQ

Omega System Kit for LAQ

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The Details: 

Omega Kit Instructions:

Congratulations, you’re the owner of a mesh with a Pre-Installed Omega Kit.
That means there’s literally nothing you have to do to make it accept Omega appliers. It already does that.

Makeup Appliers

You can just use the Tattoo button to apply to the whole head… but who wants to do that? For instructions on how to use the Routing HUD for Mixing and matching your makeups, click here:

Omega System Makeup and Routing Info – M

FAQ

Is there a Neck Blender?
There is an Omega Friendly Neck Blender.

Does it come with Eyes?
There are no eyes for this mesh. If you need some omega friendly eyes, you can get some here:
https://marketplace.secondlife.com/p/OS-Omega-Neck-Fix/9437065

How Much is it?
3100L

Where Can I get the Kit?
No Kit Needed! Comes with Omega Built Right in!

I still need help with this mesh/kit!
If your issue is Omega Related:

  • First, try The Omega Solutions Support Group:  secondlife:///app/group/276e12ea-52c3-008f-d6c9-31fc8bd2ba73/about
  • If you don’t find help there, contact our CSR: OR Fill out a Support Ticket

If your issue is NOT Omega Related, try the following:

  • LAQ Inworld Update Group: secondlife:///app/group/9751fa1e-8550-1b83-d1d9-b689de71b057/about
  • Contact their CSR Jaqualine Rembranch via Notecard: secondlife:///app/agent/43e249e4-a108-4917-a9ec-e9753926d915/about
  • Mesh Body Addicts Group: secondlife:///app/group/830963e4-91fe-da74-003e-a4390de9a5cc/about
  • The Omega Solutions Support Group:  secondlife:///app/group/276e12ea-52c3-008f-d6c9-31fc8bd2ba73/about

Remember when asking for help in ANY support group to be polite and specific with your query. For best results, do not open with “hi” or “can someone help me?” but instead open with an explanation of the problem. 

Response rate varies based on who is online and what they know, so be patient. Sometimes you can get a delayed response, and sometimes there’s simply not someone online with an answer to your specific question. In this case, try one of the other support groups/options or come back later and try again when more or different people are around.

If you’re not sure if the problem is Omega, don’t stress, just try any of the above support options. If nothing else, they can help you sort out if it’s an Omega problem or something else.

Omega Friendly APIs

Building an Omega Friendly API

Ok, you’ve decided you want an Omega Kit for your Mesh Body, and looking through the options, you think you’d rather go through an API instead of directly applying to your body. It takes some extra work on both our parts but results in fewer bugs and issues when you update your body.

We essentially have 2 options for doing this.

 

Use Omega’s Generic API

If you don’t already have an applier system or don’t want our fingers in yours, it may be simplest to use our api. Additionally, Mesh Makers who make my life easier by using my API instead of their Own get a 50% Affiliate Kit instead of a 35% one.

Data Formatting: 

All Omega Data Strings are an Extension of the Format originally put out by Tango.
The Messages we send should look like this:

string layerName:key textureUUID:vector repeats:vector offsets:float rot:vector RGB:key normalUUID:key specularUUID:vector shineRBG:integer glossy:integer environment

for example:

lolasBra:99597e60-41f9-48d2-d1a3-491731e9aa6c:<.5,.5, 0.0>:<-0.25, 0.25, 0.0>:0.0:<1.0,1.0, 1.0>:99597e60-41f9-48d2-d1a3-491731e9aa6c:99597e60-41f9-48d2-d1a3-491731e9aa6c:<1.0,1.0, 1.0>:135:42

If the applier has no Materials or Tinting information, it may be the much shorter:

string layerName:key textureUUID:vector repeats:vector offsets:float rot

for example:

lolasBra:99597e60-41f9-48d2-d1a3-491731e9aa6c:<.5,.5, 0.0>:<-0.25, 0.25, 0.0>:0.0

Data Layer Names:

Clothing Layers:

lolasTop
lolasBra
omegaUTattoo

pants
skirt
underpants
omegaLTattoo

Makeup Layer Keywords:
Makeup is a bit.. complicated.  Heads come in a ridiculous number of configurations. The number of layers and zones vary a TON.  To make some sense of the Madness, we’ve created a Head Categorization System that sorts heads based on how they are built.  You can see what sort of head yours is here.  Once you know what sort of head you have, we have Keyword Implementation Guides for your specific Head Type:
(If you’re the least bit unsure, chat with Chellynne. She’ll make sure you know what to send where.)

Type B Implementation (1 Makeup Area)

If you have Makeup area, assign all these keywords to texture it

omegaHMakeup
omegaHTatt
omegaAll
omegaAllH
omegaHTatt1
omegaHTatt2

Additionally, assign as many of the following Keywords as the area covers:

omegaEyeshadow
omegaEyeliner
omegaLipstick
omegaEyebrows
omegaHairbase
omegaCheeks
omegaForehead
omegaBeard
omegaMisc

[collapse]
Type B Implementation (2 Makeup Areas)

Assign the following Keywords to Texture BOTH areas.

omegaAll
omegaAllH

Assign the following keywords to texture the “top” or the “outer” texture.

omegaHMakeup
omegaHTatt1

Assign the following to texture the “bottom” or “inner” texture.

omegaHTatt
omegaHTatt2

Additionally, assign as many of the following Keywords to each area as make sense. Try not to use any of these on both, but do try to assign them in the most intuitively way possible:

omegaEyeshadow
omegaEyeliner
omegaLipstick
omegaEyebrows
omegaHairbase
omegaCheeks
omegaForehead
omegaBeard
omegaMisc

[collapse]
Type A Implementation (Single Makeup Layer split into 3-7 Zones)

Assign the following Keywords to Texture the Entire Layer:

omegaAll
omegaAllH
omegaHTatt
omegaHTatt1
omegaHTatt2

Assign each of these to the Zone that makes the Most Sense.:

omegaEyeshadow
omegaEyeliner
omegaLipstick
omegaEyebrows
omegaHairbase
omegaCheeks
omegaForehead
omegaBeard
omegaMisc

Make sure each zone gets assigned at least one of these, and that all keywords are used if there is Makeup layer covering that area.

[collapse]
Type M Implementation (>7 Zones and/or 2 or more layers)

Assign Each of the Following to the Zones that make the most sense. Do not be afraid to assign more than one keyword to a zone if it fits.  Do not be afraid to have a keyword assigned to more than one zone if it makes sense to. (Blush and forehead often do).  DO however make sure each zone has One Keyword that is it’s own and not shared with other zones.

omegaEyeshadow
omegaEyeliner –  Special Note: If you have two Eye makeup zones, Eyeliner should be on TOP.
omegaLipstick
omegaEyebrows
omegaHairbase
omegaCheeks
omegaForehead
omegaBeard

Now, if you have such zones, assign the following:

omegaMisc – This is for smaller Misc Areas…that don’t quite fit the above zones. Like perhaps your ears are their own makeup area. Or a strip of neck or the Nose!
omegaHTatt1 – This is for Whole head makeup zones or full face zones. It can also serve as a 2nd “Misc” zone if you have multiple weird cuts going on.
omegaHTatt2 – Just in case you have 2 such zones. If you only have 1, put them both

The above three are pretty flexible,  the important thing is a) Keep things intuitive if possible and b) Make sure each zone can be inpidually textured by one keyword or another.

Next we have some command Keywords:

omegaAll – Textures ALL SLUV Makeup Zones. EVERYTHING
omegaAllH – Textures ALL SLUV Makeup Zones. except for eyeliner and eyeshadow.  (this command will always be followed by a command for either eyeliner or eyeshadow)

[collapse]

Skin Layers:  Since Omega caters to a variety of hand/feet styles, both old and new, we use separate textures for more detailed hands/feet.   “omegaHands” and “omegaFeet” textures apply to any mesh feet with separated toes and prim nails. For older meshes without separated toes and/or prim nails, the lolasSkin and skin textures are used instead.

Update/Clarification: lolasSkin and skin should also apply to hands and feet respectively. Our appliers are set up to send hand/feet textures last. This ensures if the hand/feet textures are missing, something still is on the hands/feet, and if they are present, then they overwrite the Upper/Lower Textures with the better hand/foot textures.

omegaHead – SLUV Head Texture
omegaNeck – Neckblending Texture (part SLUV Head, part SLUV upper)
lolasSkin – SLUV Upper Body
skin – SLUV Lower Body

omegaHands – used for “pretty” hands that have prim nails.
omegaFeet – used for “pretty feet” that have prim nails

lolasNipps – uses tango UV. (a circle centered in the texture >.>)

Misc Layers:

omegaEyes
omegaNails – uses Slink Nail UV ( A square with the cuticle at the bottom of the texture)

About Case Sensitiveity: 
I try to keep cases consistant with all appliers and broadcasters, but just in case I goof, make sure your listener scripts are case-insensitive. 🙂

Create/Adapt your own API

If you prefer, you can create or adapt your own API for us to use. Keep in mind it should be capable of the following:

  • Setting Textures, Spec Maps, Normal Maps, Tint, Shine, Environment and Glossy
  • Setting all of these things for each layers Upper, Lower and Head textures separately, one texture at a time.
  • If your hands/feet are detailed, (Separated toes/prim nails) the ability to set a texture just to the hands and feet. (Fancy Hands/Feet get their own textures without nail beds/excessive shading that would otherwise ruin them)
  • If you have  prim nipples, the api for them
  • If you have prim nails, the api for them
Regardless of which you’d prefer to do, make sure you talk to Chellynne Bailey to decide if this API will be used via a channel or via Linked Messages. Bear in mind, we will only do Linked Messages in objects that are no-mod.