Omega Friendly APIs

Building an Omega Friendly API

Ok, you’ve decided you want an Omega Kit for your Mesh Body, and looking through the options, you think you’d rather go through an API instead of directly applying to your body. It takes some extra work on both our parts but results in fewer bugs and issues when you update your body.

We essentially have 2 options for doing this.

Use Omega’s Generic API

If you don’t already have an applier system or don’t want our fingers in yours, it may be simplest to use our api. (And is cheaper when it’s time to pay setup fees!)

Data Formatting: 

Thanks to multiple updates, there are several iterations of the Omega Data String. (Story about that.) but ultimately all Omega Data Strings are an Extension of the Format originally put out by Tango.

Full String: Found in Material and Tinting appliers
If an applier has any sort of materials or spec information, this is the format you will see:

string layerName:key texture UUID:vector repeats:vector offsets:float rot:vector RGB:key normalUUID:key specularUUID:vector shineRBG:integer glossy:integer environment
Example:
lolasBra:99597e60-41f9-48d2-d1a3-491731e9aa6c:<.5,.5, 0.0>:<-0.25, 0.25, 0.0>:0.0:<1.0,1.0, 1.0>:99597e60-41f9-48d2-d1a3-491731e9aa6c:99597e60-41f9-48d2-d1a3-491731e9aa6c:<1.0,1.0, 1.0>:135:42

Short Strings: Found in Standard or “simple” appliers.
If the applier has no Materials or Tinting information, or is an old Tango applier, it may be the much shorter:

string layerName:key texture UUID:vector repeats:vector offsets:float rot
Example:
lolasBra:99597e60-41f9-48d2-d1a3-491731e9aa6c:<.5,.5, 0.0>:<-0.25, 0.25, 0.0>:0.0

or even:

string layerName:key texture UUID
Example:
lolasBra:99597e60-41f9-48d2-d1a3-491731e9aa6c

New: Stand Alone Material Strings
Additionally, with the introduction of Omega Evolved, it is possible to see data strings with the texture, normal map or spec map omitted or replaced with a null key!

lolasBra:00000000-0000-0000-0000-000000000000:<1,1,0>:<0, 0, 0.0>:0.0:<1,1, 1>:99597e60-41f9-48d2-d1a3-491731e9aa6c:99597e60-41f9-48d2-d1a3-491731e9aa6c:<1,1, 1>:135:42

This enables appliers that JUST apply materials! When you get a string, nulls and blanks should simply be skipped over, utilizing the rest of the string. The exception being if a texture is present. When a texture is used, it should start fresh with only the spec, normals and tinting it arrived with, not any leftovers from previous appliers.

Essentially, the logic is:
if (TUUID != NULL_KEY) <replace texture>
if (TUUID != NULL_KEY || NUUID != NULL_KEY) <replace normal map>
if (TUUID != NULL_KEY || SUUID != NULL_KEY) <replace spec map/gloss/env>
if (TUUID != NULL_KEY) <replace color>

The other exception to this is if you see a string that has a Null Key for Texture, Normal and spec map like so:
lolasBra:00000000-0000-0000-0000-000000000000:<1,1,0>:<0, 0, 0.0>:0.0:<1,1, 1>:::<1,1, 1>:135:42
This is the result of someone hitting “remove materials” on their applier, and it should do just that!

Important: Repeats, Offset and Rotation are NOT used except by Implants. Unless your mesh is a Tango UV Implant, do not use them. 

Data Layer Names:

Clothing Layers:
With Omega Evolved, we’ve expanded the Clothing Keywords to include keywords for left and right arms.  Note that lolas Top, lolasBra and omegaUTattoo should STILL texture the arms as they did before. If an item has the new arm appliers it will apply AFTER the torso texture has been applied.

lolasTop
lolasBra
omegaUTattoo

omegaTopLArm
omegaTopRArm
omegaBraLArm
omegaBraRArm
omegaRArmTattoo
omegaLArmTattoo

pants
skirt
underpants
omegaLTattoo

Makeup Layer Keywords:
Makeup is a bit.. complicated.  Heads come in a ridiculous number of configurations. The number of layers and zones vary a TON.  To make some sense of the Madness, we’ve created a Head Categorization System that sorts heads based on how they are built.  You can see what sort of head yours is here.  Once you know what sort of head you have, we have Keyword Implementation Guides for your specific Head Type:
(If you’re the least bit unsure, chat with Chellynne. She’ll make sure you know what to send where.)

Type B Implementation (1 Makeup Area)

If you have Makeup area, assign all these keywords to texture it

omegaHMakeup
omegaHTatt
omegaAll
omegaAllH
omegaHTatt1
omegaHTatt2

Additionally, assign as many of the following Keywords as the area covers:

omegaEyeshadow
omegaEyeliner
omegaLipstick
omegaEyebrows
omegaHairbase
omegaCheeks
omegaForehead
omegaBeard
omegaMisc

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Type B Implementation (2 Makeup Areas)

Assign the following Keywords to Texture BOTH areas.

omegaAll
omegaAllH

Assign the following keywords to texture the “top” or the “outer” texture.
omegaHTatt1

Assign the following to texture the “bottom” or “inner” texture.
omegaHTatt2

Additionally, assign as many of the following Keywords to each area as makes sense. Try not to use any of these on both, but do try to assign them in the most intuitive way possible:

omegaEyeshadow
omegaEyeliner
omegaLipstick
omegaEyebrows
omegaHairbase
omegaCheeks
omegaForehead
omegaBeard
omegaMisc

Part of any pipe script I give you will be included a popup function that triggers when either
a) Older HUD, ALL, MAKEUP and TATTOO buttons are used or
b) When they click more then once on a newer hud.
The popup will send the texture where needed. Be ready to give me preferred zone labels.

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Type A, Y and M Implementation (3-12 Zones)

Assign the following Keywords to Texture the Entire Layer:

omegaAll – Textures ALL SLUV Makeup Zones. EVERYTHING

Assign Each of the Following to the Zones that make the most sense. Do not be afraid to assign more than one keyword to a zone if it fits.  Do not be afraid to have a keyword assigned to more than one zone if it makes sense to. (Blush and forehead often do).  DO however make sure each zone has One Keyword that is it’s own and not shared with other zones.

omegaEyeshadow
omegaEyeliner  Special Note: If you have two Eye makeup zones, Eyeliner should be on TOP.
omegaLipstick
omegaEyebrows
omegaHairbase
omegaCheeks
omegaForehead
omegaBeard

Now, if you have such zones, assign the following:

omegaMisc – This is for smaller Misc Areas…that don’t quite fit the above zones. Like perhaps your ears are their own makeup area. Or a strip of neck or the Nose!
omegaHTatt1 – This is for Whole head makeup zones or full face zones. It can also serve as a 2nd “Misc” zone if you have multiple weird cuts going on.
omegaHTatt2 – Just in case you have 2 such zones. If you only have 1, put them both

The above three are pretty flexible,  the important thing is a) Keep things intuitive if possible and b) Make sure each zone can be individually textured by one keyword or another. If need be, you can add additional keywords as needed, but understand they will only be available via popup, so avoid unless it’s something rarely used.

Finally, when you’ve made your choices,  part of any pipe script I give you will include a popup function that triggers when either
a) Older HUD, ALL, MAKEUP and TATTOO buttons are used or
b) When they click more than once on a newer hud.
The popup will send the texture where needed. Be ready to give me your preferred zone labels.

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Skin Layers:  Since Omega caters to a variety of hand/feet styles, both old and new, we use separate textures for more detailed hands/feet.   “omegaHands” and “omegaFeet” textures apply to any mesh feet with separated toes and prim nails. For older meshes without separated toes and/or prim nails, the lolasSkin and skin textures are used instead.

Update/Clarification: lolasSkin and skin should also apply to hands and feet respectively. Hands, Feet and Arm Textures are all essentially “optional” textures. Some skins have them, some don’t. Our appliers are set up to send torso and legs first, then hands and feet and then lastly arms. This ensures firstly that everything is textured, and then, if hand/feet textures are available, it replaces the texture on JUST the hands, and then if arm appliers are present and the mesh supports it, the asymmetrical portion overrides the appropriate hand and arm.

omegaHead – SLUV Head Texture
omegaNeck – Neckblending Texture (part SLUV Head, part SLUV upper)

lolasSkin – SLUV Upper Body. Textures the entire upper body including hands and arms.
omegaSkinLArm – Used for asymmetric Upper Skin appliers.  Should texture the entire arm from the fingertips to the seam at the shoulder.
omegaSkinRArm – Used for asymmetric Upper Skin appliers.  Should texture the entire arm from the fingertips to the seam at the shoulder.
omegaHands – used for “pretty” hands that have prim nails. Textures both hands.

skin – SLUV Lower Body
omegaFeet – used for “pretty feet” that have prim nails

lolasNipps – uses tango UV. (a circle centered in the texture >.>)

Misc Layers:

omegaEyes –  If you have more then one eye, likely the script I give you will include a popup to select a specific eye. If for some reason I do NOT include such a popup, you will need implement this yourself if you desire this feature.
omegaNails – uses Slink Nail UV ( A square with the cuticle at the bottom of the texture)
omegaLashes – uses this UV: LeLutka~Omega-Eyelash_UV

About Case Sensitivity: 
I try to keep cases consistent with all appliers and broadcasters, but just in case I goof, make sure your listener scripts are case-insensitive. 🙂

RLV Compatability:

Omega Evolved has added RLV APIs into meshes. This allows Collar and toy makers to dress and undress the mesh and lets ME explicitely exclude meshes that are inappropriate from this feature. (Aka, kid meshes).
There are a couple ways to implement this:

  • Lend me your API for Toggling Layers
  • I can save and send textures through the pipe, essentially handling the whole to-do in my script.
  • I can give you the api to implement properly yourself. Basically, you just need to worry about the following keywords coming from said pipe:
    • Redress:all
    • Redress:top
    • Redress:bra
    • Redress:upTatt
    • Redress:pants
    • Redress:undies
    • Redress:lowTatt
    • Strip:all
    • Strip:top
    • Strip:bra
    • Strip:upTatt
    • Strip:pants
    • Strip:undies
    • Strip:lowTatt

BakeSkin Function:

With Bakes on Mesh coming, I’ve been preparing with a Bakes on Mesh function.
If you see a “BakeSkin” command coming through, that means to

  • Set the Head Texture to UUID “11c5d053-0ea9-a529-46cb-351d4e84d17a”
  • Set the Upper Body Texture to UUID “149e7c88-74ef-995b-5e23-a27208de3193”
  • Set the Lower Body Texture to UUID “066d5659-0856-748e-a6de-495d896fe93b”
  • Set all the Normal Maps and Spec Maps to NULL_KEY or your default Spec and Normal Maps.
  • Set the Head, Upper Body and Lower Body to ALPHA_MODE_MASKING with ~155 threshold. This allows system layer alphas used to work.

 

Create/Adapt your own API

If you prefer, you can create or adapt your own API for us to use. Keep in mind it should be capable of the following:

  • Setting Textures, Spec Maps, Normal Maps, Tint, Shine, Environment and Glossy
  • Setting all of these things for each layers Upper, Lower and Head textures separately, one texture at a time.
  • If your hands/feet are detailed, (Separated toes/prim nails) the ability to set a texture just to the hands and feet. (Fancy Hands/Feet get their own textures without nail beds/excessive shading that would otherwise ruin them)
  • If you have  prim nipples, the api for them
  • If you have prim nails, the api for them
  • Basically everything you see above in the Omega API.

Also bear in mind that using your API usually results in higher setup fees.

Regardless of which you’d prefer to do, make sure you talk to Chellynne Bailey to decide if this API will be used via a channel or via Linked Messages. Bear in mind, we will only do Linked Messages in objects that are no-mod.
Update: 11/7/2017 Information added for Omega Evolved.

OSK – Tonic

Omega System Kit for Tonic

 

The Details: 

  • Creator Info:
  • Pre-Installed: This Mesh Comes with Omega Built in!
  • Permissions: Copy/No-Modify/No-Trans
  • Omega Advanced and Evolved Features:
    • Materials: This kit DOES support Omega Material Appliers
    • Tinting: This kit DOES support Omega Tinting Appliers
    • Stand-Alone Materials: This kit DOES support Stand Alone Materials.
    • Asymmetrical Appliers: This kit DOES support Asymmetrical Arm Appliers.
    • RLV Support: This kit DOES NOT have RLV Integration.
  • Clothing Layers:
    • Includes 3 Clothing Layer
    • Covers Feet and Hands
  • Hands and Feet:
  • Nipples:
    • There are multiple nipple options, one of which supports Omega Nipple appliers.
  • Mesh Type:  Bento: This item works with the Bento update and requires a Bento friendly viewer to view properly.
  • See what people are saying about it:

Omega Kit Instructions:

Installation

Congratulations, you’re the owner of a mesh with a Pre-Installed Omega Kit.
That means there’s literally nothing you have to do to make it accept Omega and Tango appliers. It already does that.
Next Steps

Thats it, enjoy!
-Chellynne Bailey
Omega Solutions – Home of the Omega Applier System

FAQ

Is there a Neck Blender?
There is an Omega Friendly Neck Blender.

Is there a Demo?
Yes!
Inworld: http://maps.secondlife.com/secondlife/Tonic%20Water/220/237/24
On Omega Sim: http://maps.secondlife.com/secondlife/Glamour%20Isle/207/234/23

Where can I get it?
Inworld: http://maps.secondlife.com/secondlife/Tonic%20Water/220/237/24
On Omega Sim: http://maps.secondlife.com/secondlife/Glamour%20Isle/207/234/23

How Much is the Mesh? 
2000L

How Much is the Kit?
No Kit! It comes built in!

This Applier’s not working! T.T
Check out our handy troubleshooting tips:

Basic Trouble Shooting

Basic Trouble Shooting!

If you’re here, either you’re seeing this section embedded on an instructions page or you’ve been sent here because your Omega Isn’t working!

Things to Try when appliers aren’t working:

  1. Verify you’re on a sim that allows scripts. Easiest way: Toggle something on your Mesh HUD to see if it reacts.
  2. Attach the Relay or Installer that came with your Omega Kit.
    1. The Name of the Kit should match the Name of your Mesh. Ie, you should have a Maitreya Relay for Maitreya or a Logo Installer for Logo.
    2. If it’s an installer, click it and verify all your bits say “Thank you” in local chat. If it doesn’t say thank you, grab a redelivery of your mesh or open a new copy.
    3. If it’s a relay, keep it attached.
  3. Verify your mesh layers are turned ON. Mosts Body Meshes and some head meshes let you toggle your layers on and off. Sometimes, this will make it look like applier’s aren’t working. Take a moment to toggle them ALL off, and then back on.
  4. Check for Alpha-Glitch issues. Do this by turning all, or all but 1 of your body layers to Masking.
  5. Verify it’s not an applier issue. Take the applier to one of our inworld Mannequins and try it there. If it works, nothing is wrong with the applier. If it DOESN’T work, you may need to contact the applier creator.
  6. Verify you didn’t bork your Mesh. Many meshes now feature methods to remove their scripts. It helps with lag on RP sims. This does mean that occasionally a customer accidentally clicks on these buttons, ruining their ability to use appliers or their hud. To check, simply play with Mesh HUD to make sure the body is still reacting to it.  The easiest way is likely to play with the Alpha hud. If that works, you should be ok. If you DID bork your mesh, just grab a redelivery of your mesh or open a new copy.
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I still need help with this mesh/kit!
If your issue is Omega Related:

  • First, try The Omega Solutions Support Group:  secondlife:///app/group/276e12ea-52c3-008f-d6c9-31fc8bd2ba73/about
  • If you don’t find help there, contact our CSR: OR Fill out a Support Ticket

If your issue is NOT Omega Related, try the following:

  • Tonic Inworld Support Group: secondlife:///app/group/a5543cb2-7423-5afb-6c5c-c4d8e0f0c42b/about
  • Contact Tonic via Notecard:  secondlife:///app/agent/66e6d55d-7396-42a0-a0af-6b2f0b50cb77/about
  • Mesh Body Addicts Group: secondlife:///app/group/830963e4-91fe-da74-003e-a4390de9a5cc/about
  • The Omega Solutions Support Group:  secondlife:///app/group/276e12ea-52c3-008f-d6c9-31fc8bd2ba73/about

Remember when asking for help in ANY support group to be polite and specific with your query. For best results, do not open with “hi” or “can someone help me?” but instead open with an explanation of the problem. 

Response rate varies based on who is online and what they know, so be patient. Sometimes you can get a delayed response, and sometimes there’s simply not someone online with an answer to your specific question. In this case, try one of the other support groups/options or come back later and try again when more or different people are around.

If you’re not sure if the problem is Omega, don’t stress, just try any of the above support options. If nothing else, they can help you sort out if it’s an Omega problem or something else.

OSK – SKING

Omega System Kit for SKING

NSFW!

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One of the oldest mesh brands in Second Life, Sking may very well be the most prolific as well. So prolific, I hesitated to make this page. Between Asses and Boobies and Female Mesh Bodies, Male Mesh Bodies, Muscle Mesh bodies for women and herms, Mesh heads and Gummy Nuts, this creator has more products then I could ever hope to cover here, and with 8 years of products on his sales floor, features may vary. Always check the demo and product information.

The Details: 

  • Creator Info:
  • Relay: – Simply wear the relay when you want to use an Omega Applier!
    • Omega Supported Products:
      • Brazilia Ass and Bodies
      • 3.0+ Muscle Meshes
      • Rodger & Atoss Male Meshes
      • Sking Vulva
      • Da-Face
    • Non-Omega Friendly Products
      • Gummy Nuts
  • Permissions: Copy/No-Modify/No-Trans
  • Omega Advanced and Evolved Features:
    • Materials: This kit does NOT support Omega Material Appliers
    • Tinting: This kit does NOT support Omega Tinting Appliers
    • Asymmetrical Appliers: This kit DOES NOT support Asymmetrical Arm Appliers.
    • RLV Support: This kit DOES have RLV Integration.
  • Clothing Layers:
    • Includes 1-3 Clothing Layer (Check Product Descriptions)
  • Nipples:
    • Some Meshes: Nipples are separate and use the Tango Nipple UV
  • Head and Makeup Layers:
    • Type C Partial Head: Multiple Overlapping Makeup Layers
      • 3 Full Makeup Layer(s)
    • Eyelashes
      • No Eyelashes
  • See what people are saying about it:

Omega Kit Instructions:


Part One: Using Omega Appliers

Step One: Wear your Sking Butt, Body or Head.
Step Two:  Attach the “Omega Applier Relay for Sking”

 This should be visible at the top of your screen.

Step Three: Wear and use your Omega appliers.. (make sure the Relay stays attached!)

Part Two: The Menu

If you click the hud, you’ll notice the window on the left pops up and gives you some extra options.
~Makeup: Turns on or off Da Face Popups. (So the relay doesn’t annoy you with popups when you’re applying to OTHER heads)
~Refresh: Refreshes the Listeners if appliers aren’t cooperating.
~Debug: Resets the HUD. Use this if Refresh didn’t work.
~Help: Brings you here!
~Clear: Clear part of your DaFace Makeup!
~Test: Use to test your DaFace Makeup!
~Override: If you’re using Muscle 3.0 meshes, turn this on! It’ll foward everything to the top layer! (Which is the only layer you have!)

How to get your Phat Azz appliers to work:

Unlike Tango Appliers, Phat Azz Appliers must be converted to Omega before you can use them!
For How to convert your Phat Azz Appliers, follow this link:
http://slpoweredbyomega.com/basic-notecard-converter/
(This also works for Banned, Perfect and other Appliers that use Phat Azz NCs!)

 Next Steps

Thats it, enjoy!
-Chellynne Bailey
Omega Solutions – Home of the Omega Applier System

Update Log:

12/21/2017 – Updated with RLV API Support, Updated Menu Options, Fixed Tattoo Layer, added Makeup Popup for Da-Face.
5/2016 – Update for Gen 5: Sking has added a Tattoo Layer for their Brazilia line! Gen 5+ users will need a new relay
4/17/2015:  The Brazilia, Sking(Male) and Sking Muscle 3.0 Kits have been combined into a single kit with a single relay.
10/27/2015: We now support “Da Face”!

FAQ

Why is the Tattoo Button not working on my Brazillia Doll Body?
Pre-Gen  5 Brazilia Bodies call their tightest layer a “Tattoo” layer, but for us, it’s a Bra/Undies Layer. Normally we’d go ahead and send both tatts and undies to a layer like this, but some technical mumbo-jumbo prevented it in this case. 🙂  So just use the Bra/Undies button for that layer. 🙂

If however, you have a gen 5+ body, you likely need a kit update!

Is there a Neck Blender?
There is no Neckblender for this Mesh. If you feel you need one, you can get one here:
https://marketplace.secondlife.com/p/OS-Omega-Neck-Fix/9437065

Does it come with Eyes?
There are no eyes for this mesh. If you need some omega friendly eyes, you can get some here:
https://marketplace.secondlife.com/p/Omega-Mesh-Eye-Kit/6277728

Is there a Demo?
In Most Cases Yes!

How Much is the Mesh? 
Varies

How Much is the Kit?
99L Inworld. (99-199 on MP)

Where Can I get the Kit?
On the MP: https://marketplace.secondlife.com/p/Omega-System-Kit-for-Sking/6144521
Inworld: http://maps.secondlife.com/secondlife/Omega%20Solutions/133/106/23

It’s not working! T.T
Check out our handy troubleshooting tips:

Basic Trouble Shooting

Basic Trouble Shooting!

If you’re here, either you’re seeing this section embedded on an instructions page or you’ve been sent here because your Omega Isn’t working!

Things to Try when appliers aren’t working:

  1. Verify you’re on a sim that allows scripts. Easiest way: Toggle something on your Mesh HUD to see if it reacts.
  2. Attach the Relay or Installer that came with your Omega Kit.
    1. The Name of the Kit should match the Name of your Mesh. Ie, you should have a Maitreya Relay for Maitreya or a Logo Installer for Logo.
    2. If it’s an installer, click it and verify all your bits say “Thank you” in local chat. If it doesn’t say thank you, grab a redelivery of your mesh or open a new copy.
    3. If it’s a relay, keep it attached.
  3. Verify your mesh layers are turned ON. Mosts Body Meshes and some head meshes let you toggle your layers on and off. Sometimes, this will make it look like applier’s aren’t working. Take a moment to toggle them ALL off, and then back on.
  4. Check for Alpha-Glitch issues. Do this by turning all, or all but 1 of your body layers to Masking.
  5. Verify it’s not an applier issue. Take the applier to one of our inworld Mannequins and try it there. If it works, nothing is wrong with the applier. If it DOESN’T work, you may need to contact the applier creator.
  6. Verify you didn’t bork your Mesh. Many meshes now feature methods to remove their scripts. It helps with lag on RP sims. This does mean that occasionally a customer accidentally clicks on these buttons, ruining their ability to use appliers or their hud. To check, simply play with Mesh HUD to make sure the body is still reacting to it.  The easiest way is likely to play with the Alpha hud. If that works, you should be ok. If you DID bork your mesh, just grab a redelivery of your mesh or open a new copy.
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I still need help with this mesh/kit!

If your issue is Omega Related:

  • First, try The Omega Solutions Support Group:  secondlife:///app/group/276e12ea-52c3-008f-d6c9-31fc8bd2ba73/about or Click Here
  • If you don’t find help there, contact our CSR: FreyasFashions Resident OR Fill out a Support Ticket

If your issue is NOT Omega Related, try the following:

  • SKING Inworld Group: secondlife:///app/group/22fc06ab-268d-892e-bca1-3e7f27f2eb12/about
  • Check the Creators Pics: secondlife:///app/agent/80a0a2c3-86bf-45d6-8ca1-fe35ea38ae3c/about
  • Contact SKINGs CSR via IM or Notecard:  secondlife:///app/agent/49f89c6a-8f30-43f6-b21a-f10fb7dfba58/about
  • Mesh Body Addicts Group: secondlife:///app/group/830963e4-91fe-da74-003e-a4390de9a5cc/about
  • The Omega Solutions Support Group:  secondlife:///app/group/276e12ea-52c3-008f-d6c9-31fc8bd2ba73/about

Remember when asking for help in ANY support group to be polite and specific with your query. For best results, do not open with “hi” or “can someone help me?” but instead open with an explanation of the problem. 

Response rate varies based on who is online and what they know, so be patient. Sometimes you can get a delayed response, and sometimes there’s simply not someone online with an answer to your specific question. In this case, try one of the other support groups/options or come back later and try again when more or different people are around.

If you’re not sure if the problem is Omega, don’t stress, just try any of the above support options. If nothing else, they can help you sort out if it’s an Omega problem or something else.

OSK – Signature Mesh

Instructions – Signature Mesh

The Details: 

Note: Information is for current meshes. For information about the Discontinued Anthony and Franklin, scroll down to the spoiler.

  • Creator Info:
  • Permissions: Copy/No-Modify/No-Trans
  • Mesh Type:  Fitmesh: This item is a fitmesh item and requires a fitmesh friendly viewer to view properly.
  • Pre-Installed: This Mesh Comes with Omega Built-in!
    • Supports Omega Eyelashes
    • No Eyelashes
    • Has Proprietary Eyelashes
  • Materials and Tinting
    • Materials: This kit DOES support Omega Material Appliers
    • Tinting: This kit DOES support Omega Tinting Appliers
    • Stand-Alone Materials: This kit DOES support Stand Alone Materials.
    • Asymmetrical Appliers: This kit DOES support Asymmetrical Arm Appliers.
    • Asymmetrical Eye Appliers: This kit DOES support Asymmetrical Eye Appliers.
    • RLV Support: This kit DOES have RLV Integration.
  • Skin: Skin is Omega Friendly
  • Clothing Layers
    • 3 Clothing Layer(s)
    • Clothing Layers are attached and Omega Friendly
  • Nipples: Nipples are not separate.
  • Hands and Feet:
    • Type A Hands & Feet: Separated Toes, Physical Nails
    • Hands and Feet are Included as their own attachment.
    • Clothing Layers go over the hands and Feet
    • Does not fit Slink Hands
    • Alice: fits Slink Foot Size L (see demo)
    • Hands are Bento
  • Head and Neck
    • Omega Friendly Neckblender included
    • Head Not Included/Sold Separately.
  • Head and Makeup Layers (Sold Separately – Gianni/Geralt Only):
    • Type C Head: Multiple Overlapping Makeup Layers
    • 5 Makeup Zones(s)
    • Makeup Layers are attached.
    • Makeup Layers cover almost the whole head.
    • The Ears are not covered by Makeup Layers.
    • Mesh Type:  Bento
  • Read what others are saying!

Omega Kit Instructions:

Congratulations, you’re the owner of a mesh with a Pre-Installed Omega Kit.
That means there’s literally nothing you have to do to make it accept Omega and Tango appliers. It already does that.

Makeup Appliers

You can just use the Tattoo button to apply to the whole head… but who wants to do that? For instructions on how to use the Routing HUD for Mixing and matching your makeups, click here:

Omega System Makeup and Routing Info

Next Steps

Now what? Getting Started with Omega: Huds, Shopping and Applier Conversion
Thats it, enjoy!
-Chellynne Bailey
Omega Solutions – Home of the Omega Applier System

Anthony and Franklin (Discontinued)

Note: This mesh has been discontinued. The following information is for archive purposes only.

  • Plugin: Being a no mod mesh, a drop in script was not possible. Instead, it uses a simple installer hud that you wear and click to install the kit into your mesh.
  • Skin: This body does NOT take Omega Skin appliers.
  • Clothing (Tattoo) Layers
    • 1 Omega Friendly Layer on the body. Extends over hands and feet.
    • Layer covers the face minus the beard.
    • Layer is attached
  • Hands and Feet
    • Type A Hands and Feet
    • Hands and Feet are hide-able, but not removable.
    • Does not fit standard sized hands and feet (ie, slink)
  • Head and Neck
  • Mesh Type:  Fitmesh: This item is a fitmesh item and requires a fitmesh friendly viewer to view properly.

Omega Kit Instructions:

Important: This kit was released April 2015. If you purchased your body before that date, go pick up a update from their store!
Important: This kit is ONLY for Anthony/Franklins Tattoo Layer, it has no effect on their non-SLUV skin!

Part One: Setting up your mesh

  1. Wear your Signature Male Mesh.
  2. Attach the “Omega System Installer – Signature Mesh”
  3. Click the installer, and verify the mesh thanks you in local.

Once this is done, your Mesh should respond to Omega clothing and face Appliers!

Next Steps

Now what? Getting Started with Omega: Huds, Shopping and Applier Conversion
Thats it, enjoy!
-Chellynne Bailey
Omega Solutions – Home of the Omega Applier System

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FAQ

Is there a Neck Blender?
There is an Omega Friendly Neck Blender included with the bodies.
If you need one for the head that takes Omega Appliers, you can get one here:
https://marketplace.secondlife.com/p/OS-Omega-Neck-Fix/9437065

Does it come with Eyes?
There are Omega Friendly eyes included.

The clothing applier isn’t working! And/or I don’t see it on my hands/feet!
99% of the time… you don’t have the clothing layer you’re trying to use turned on. Get out your Signature Body HUD and turn them on. Even if they appear to be on..turn them off and back on! (HUDs and Bodies aren’t always on the same page!)

The Skin isn’t applying!
If you are using the Anthony or Franklin Body, they do not accept Omega Skin appliers. It’s a whole different UV!

Any cool Omega add-ons I should know about?
Vista Animations has Bento Mesh Hands for Gianni!

Is there a Demo?
Yes!
http://maps.secondlife.com/secondlife/Signature%20Body/152/151/541

Where can I get it?
http://maps.secondlife.com/secondlife/Signature%20Body/152/151/541

How Much is the Mesh?
Gianni/Geralt Heads: 3500L
Gianni/Geralt Bodys: 3500L
Alice Body: 3000L
Anthony/Franklin: 3000L This mesh has been discontinued.

Where Can I get the Kit?
Unless you have the Disconinued Anthony or Franklin, there’s No Need! It comes with Omega Built in!
If you DO have Anthony and/or Franklin:  https://marketplace.secondlife.com/p/Omega-System-Kit-Signature-Mesh/6988678

It’s not working! T.T
Check out our handy troubleshooting tips:

Basic Trouble Shooting

Basic Trouble Shooting!

If you’re here, either you’re seeing this section embedded on an instructions page or you’ve been sent here because your Omega Isn’t working!

Things to Try when appliers aren’t working:

  1. Verify you’re on a sim that allows scripts. Easiest way: Toggle something on your Mesh HUD to see if it reacts.
  2. Attach the Relay or Installer that came with your Omega Kit.
    1. The Name of the Kit should match the Name of your Mesh. Ie, you should have a Maitreya Relay for Maitreya or a Logo Installer for Logo.
    2. If it’s an installer, click it and verify all your bits say “Thank you” in local chat. If it doesn’t say thank you, grab a redelivery of your mesh or open a new copy.
    3. If it’s a relay, keep it attached.
  3. Verify your mesh layers are turned ON. Mosts Body Meshes and some head meshes let you toggle your layers on and off. Sometimes, this will make it look like applier’s aren’t working. Take a moment to toggle them ALL off, and then back on.
  4. Check for Alpha-Glitch issues. Do this by turning all, or all but 1 of your body layers to Masking.
  5. Verify it’s not an applier issue. Take the applier to one of our inworld Mannequins and try it there. If it works, nothing is wrong with the applier. If it DOESN’T work, you may need to contact the applier creator.
  6. Verify you didn’t bork your Mesh. Many meshes now feature methods to remove their scripts. It helps with lag on RP sims. This does mean that occasionally a customer accidentally clicks on these buttons, ruining their ability to use appliers or their hud. To check, simply play with Mesh HUD to make sure the body is still reacting to it.  The easiest way is likely to play with the Alpha hud. If that works, you should be ok. If you DID bork your mesh, just grab a redelivery of your mesh or open a new copy.
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I still need help with this mesh/kit!

If your issue is Omega Related:

  • First, try The Omega Solutions Support Group:  secondlife:///app/group/276e12ea-52c3-008f-d6c9-31fc8bd2ba73/about or Click Here
  • If you don’t find help there, contact our CSR: FreyasFashions Resident OR Fill out a Support Ticket

If your issue is NOT Omega Related, try the following:

  • Signature Blog FAQ: https://www.signature-sl.fr/faq
  • Signature Inworld Support Group: secondlife:///app/group/23297ca0-f7fb-6835-9519-c01b7e9f7f83/about
  • Contact Signature via Notecard:  secondlife:///app/agent/027a8dbf-57b0-4ae8-a796-3926402128f4/about
  • Mesh Body Addicts Group: secondlife:///app/group/830963e4-91fe-da74-003e-a4390de9a5cc/about
  • The Omega Solutions Support Group:  secondlife:///app/group/276e12ea-52c3-008f-d6c9-31fc8bd2ba73/about

Remember when asking for help in ANY support group to be polite and specific with your query. For best results, do not open with “hi” or “can someone help me?” but instead open with an explanation of the problem. 

Response rate varies based on who is online and what they know, so be patient. Sometimes you can get a delayed response, and sometimes there’s simply not someone online with an answer to your specific question. In this case, try one of the other support groups/options or come back later and try again when more or different people are around.

If you’re not sure if the problem is Omega, don’t stress, just try any of the above support options. If nothing else, they can help you sort out if it’s an Omega problem or something else.

OSK – SelenA

Omega System Kit for SelinA

12/21/2017 Note: Update v3.0 for this Mesh is expected soon*.
This mesh is getting switched from a Relay to a Plug-in in this update.
This page currently has instructions for both the Relay and Plug-in Versions.
Untill the update hits, use the Relay Instructions.
After the Update, use the Plug-in Instructions.

Insert quick factual snippet

The Details: 

  • Creator Info:
  • Plug-In: This mesh needs an easy to use Activator.
  • Relay: – Simply wear the relay when you want to use an Omega Applier!
  • Permissions: Copy/No-Modify/No-Trans
  • Omega Advanced and Evolved Features:
    • Materials: This kit DOES support Omega Material Appliers
    • Tinting: This kit DOES support Omega Tinting Appliers
    • Stand-Alone Materials: This kit DOES support Stand Alone Materials.
    • Asymmetrical Appliers: This kit DOES support Asymmetrical Arm Appliers.
    • RLV Support: This kit DOES have RLV Integration.
  • Clothing Layers:
    • Includes 3 Clothing Layer
    • Covers Feet and Hands
  • Hands and Feet:
    • Type A Hands & Feet: Separated Toes, Physical Nails
    • Nails are Omega Friendly
    • Hands are Bento
    • Includes Flat Feet: Additional Feet are sold separately.
    • Does not fit Standard Sized Hands and Feet. (aka Slinkfit)
  • Nipples:
    • Nipples are separate and use the Tango Nipple UV
  • Mesh Type:  Bento: This item works with the Bento update and requires a Bento friendly viewer to view properly.
  • See what people are saying about it:

Omega Kit Instructions:

Note: Update v3.0 for this Mesh is expected soon*.
This mesh is getting switched from a Relay to a Plug-in in this update.
This page currently has instructions for both the Relay and Plug-in Versions.
Untill the update hits, use the Relay Instructions.
After the Update, use the Plug-in Instructions.

 

Plugin Installation

Step One: Get an Update of your SelinA Mesh Body.
Step Two: Wear your SelinA Mesh Body.
Step Three:  Attach the “Omega System Installer – SelinaA”

Step Four: Click the installer, and verify the mesh thanks you in local.

Your mesh will now respond to Omega Appliers!
Hint: For more options, including resetting or deleting the Omega Scripts, click on the Settings Gears.

Next Steps

Thats it, enjoy!
-Chellynne Bailey
Omega Solutions – Home of the Omega Applier System

 

Relay Instructions 

Step One: Wear your SelinA Mesh Body Parts.
Step Two:  Attach the “Omega Applier Relay for SelinA”

 

Step Three: Wear and use your Omega appliers.. (make sure the Relay stays attached!)
Hint: The HUD is modify if you’d like to shrink it, turn it transparent, or otherwise get it out of the way!

Next Steps
Thats it, enjoy!
-Chellynne Bailey
Omega Solutions – Home of the Omega Applier System

FAQ

Is there a Neck Blender?
There is an Omega Friendly Neck Blender AND a tintable proprietary one.

Is there a Demo?
Yes!

Where can I get it?
MP: SelinA Mesh Bodies
MP: SelinA Body Nipples
Inworld: http://maps.secondlife.com/secondlife/Ren%20Faire/100/75/23

How Much is the Mesh? 
Body: 2995L
Extra Foot Poses: 395L
Nipples: 295L

How Much is the Kit?
99L Inworld. (99-199 on MP)

It’s not working! T.T
Check out our handy troubleshooting tips:

Basic Trouble Shooting

Basic Trouble Shooting!

If you’re here, either you’re seeing this section embedded on an instructions page or you’ve been sent here because your Omega Isn’t working!

Things to Try when appliers aren’t working:

  1. Verify you’re on a sim that allows scripts. Easiest way: Toggle something on your Mesh HUD to see if it reacts.
  2. Attach the Relay or Installer that came with your Omega Kit.
    1. The Name of the Kit should match the Name of your Mesh. Ie, you should have a Maitreya Relay for Maitreya or a Logo Installer for Logo.
    2. If it’s an installer, click it and verify all your bits say “Thank you” in local chat. If it doesn’t say thank you, grab a redelivery of your mesh or open a new copy.
    3. If it’s a relay, keep it attached.
  3. Verify your mesh layers are turned ON. Mosts Body Meshes and some head meshes let you toggle your layers on and off. Sometimes, this will make it look like applier’s aren’t working. Take a moment to toggle them ALL off, and then back on.
  4. Check for Alpha-Glitch issues. Do this by turning all, or all but 1 of your body layers to Masking.
  5. Verify it’s not an applier issue. Take the applier to one of our inworld Mannequins and try it there. If it works, nothing is wrong with the applier. If it DOESN’T work, you may need to contact the applier creator.
  6. Verify you didn’t bork your Mesh. Many meshes now feature methods to remove their scripts. It helps with lag on RP sims. This does mean that occasionally a customer accidentally clicks on these buttons, ruining their ability to use appliers or their hud. To check, simply play with Mesh HUD to make sure the body is still reacting to it.  The easiest way is likely to play with the Alpha hud. If that works, you should be ok. If you DID bork your mesh, just grab a redelivery of your mesh or open a new copy.
[collapse]

I still need help with this mesh/kit!

If your issue is Omega Related:

  • First, try The Omega Solutions Support Group:  secondlife:///app/group/276e12ea-52c3-008f-d6c9-31fc8bd2ba73/about or Click Here
  • If you don’t find help there, contact our CSR: FreyasFashions Resident OR Fill out a Support Ticket

If your issue is NOT Omega Related, try the following:

  • SelinA Inworld Group: secondlife:///app/group/33f38fd3-9938-e2fe-ca0e-b38e107bffc8/about
  • Contact SelinA via Notecard:  secondlife:///app/agent/b6caaf4c-2f38-414f-a092-dbe1a4561062/about
  • Mesh Body Addicts Group: secondlife:///app/group/830963e4-91fe-da74-003e-a4390de9a5cc/about
  • The Omega Solutions Support Group:  secondlife:///app/group/276e12ea-52c3-008f-d6c9-31fc8bd2ba73/about

Remember when asking for help in ANY support group to be polite and specific with your query. For best results, do not open with “hi” or “can someone help me?” but instead open with an explanation of the problem. 

Response rate varies based on who is online and what they know, so be patient. Sometimes you can get a delayed response, and sometimes there’s simply not someone online with an answer to your specific question. In this case, try one of the other support groups/options or come back later and try again when more or different people are around.

If you’re not sure if the problem is Omega, don’t stress, just try any of the above support options. If nothing else, they can help you sort out if it’s an Omega problem or something else